Comentarios
San Francisco, CA, USAVoidspace2 months ago

We have no idea what could be on a pre-existing save. Rather, creating a new one and using Zeekers Cheat we are able to determine what exactly went on and are able to verify runs.

The reason why Zeekers wasn't its own subcategory is for several reasons:

  1. Creation of new subcategories multiplies the amount of dead categories there are. Great example of this is the Beehive category on the main leaderboard, which might get removed or changed soon depending on v50 release/community.
  2. We took precendent from T3 ILs.
  3. When it was first discussed for addition for Kill% as a whole, it was meant to be an RNG reducer, so there was no need for splits.
San Francisco, CA, USAVoidspace2 months ago

Credit spending over 60 was already implemented for T3 ILs as well. There was just no way to enforce a 60 limit in the case for T3 ILs since in the beginning, you would have so many credits just getting to the moon and excess tools.

Same concept here. Players are allowed to just spend however much they would like to help them with the run.

Slayer% having Zeekers is different from Bestiary% and Log%. Bestiary%/Log% are "natural" progressions that require you to go to the specific moons to get the file (mainly Log%, Bestiary% is more luck-based). However, Slayer% is an extension for Kill%, where you are focusing on killing and not anything else.

JuuicyFruit y Bigboe97 les gusta esto
San Francisco, CA, USAVoidspace2 months ago

The argument is slightly based off 100% ILs on the main leaderboard: you aren't competing to get to the moon the fastest and then start your run. Zeekers Cheat allows you to mitigate scrap RNG (as Cookies said - RNG reducer) and focus solely on Kill% (in this case).

For 100% ILs, time starts when you attempt a T3 moon; time to get to the specific moon is not counted. In this case, Kill% is similar: time to get to a specific moon shouldn't be considered in the time, hence why Zeekers Cheat was allowed.

The nice thing is that anybody can use it; it is not gatekept from anybody and is relatively straightforward to conduct.

JuuicyFruit les gusta esto
San Francisco, CA, USAVoidspace2 months ago

Please discuss/suggest mods that you would like to see in this speedrunning board.

Please keep note that we do not intend to stray too far from core vanilla gameplay. Suggestions for mods that heavily change gameplay will be "scrutinized" more heavily than their counterparts.

speedrun: Ready or Not
San Francisco, CA, USAVoidspace2 months ago
Este comentario ha sido eliminado
San Francisco, CA, USAVoidspace2 months ago

We haven't looked into the game code outside of monster-caused deaths. We'll double check for external deaths such as delivery rocket and other miscellaneous ones.

San Francisco, CA, USAVoidspace2 months ago

It exists already, it falls under "Mauling" in Death%.

San Francisco, CA, USAVoidspace3 months ago

There’s an ultimate guide in the speedrunning discord.

San Francisco, CA, USAVoidspace3 months ago

Anything goes until the community wants a split.

San Francisco, CA, USAVoidspace3 months ago

It falls under suffocation.

San Francisco, CA, USAVoidspace3 months ago

Nutcracker crouch method seems like it’d belong in glitchless. At the moment, giftbox manipulation is banned and the rules still state that you are not allowed to relog.

michaeldoubleyou17 les gusta esto
San Francisco, CA, USAVoidspace3 months ago
  1. Crouch sprinting is movement tech - glitchless
  2. Killing dog through ship door is abusing glitch - glitched
  3. Parkour (safe spot) - glitchless
  4. Haven’t seen nutcracker crouch method, probably would have to send a clip here
San Francisco, CA, USAVoidspace3 months ago

It definitely has to do with older GPUs not being able to do certain things. As long as you follow the rules, everything should be set.

LynneAi les gusta esto
San Francisco, CA, USAVoidspace3 months ago

@LynneAi It would still be valid since it’s not related to modding.

LynneAi les gusta esto
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