White stake 7+ deck speedrun tips/money management thoughts
2 months ago
South Korea
  1. It's a good idea to consider the sequence when choosing two cards/tarot cards from the pack.

For Tarot cards:

  • Money multiplication through Temperance (giving money equivalent to the total amount of card sales) => Money multiplication through the Hermit (giving money equivalent to the existing money)

  • Choosing the Joker card => Money multiplication through Temperance

  • Selling after selecting the Planet card/Joker/Tarot => Money multiplication through the Hermit

  • Temperance => Fool, Hermit => Fool, and so on.

For Joker cards,

  • Selecting expensive cards that are not needed and then selling them => Choosing the necessary
  1. It's better to hold onto Hermit/Fool/Temperance and use them at the end.

Especially when buying a Joker pack, there are often instances of selling unnecessary cards.

At this time, one can choose the route of sale => Hermit or Temperance => sale, etc., depending on the situation.

Always keep in mind the possibility of Fool appearing when using the Fool/Temperance cards.

  1. It's best to spend all before buying the Spectrals pack.

Sometimes, you buy a rare Joker that makes 0 dollars.

In fact, in most case money is more important, you need not to do this.

  1. It's advisable to always fill up the interest seed money unless a cheat card is drawn.

Except for some decks, every time a round is cleared, you get $1 to $2 in interest for every $5.

The moment you break free from this cycle, you'll find yourself endlessly short of money.

  1. Due to the reasons mentioned above, filling up the money through rerolls is the easiest.

The chance of getting cards simply doubles the moment you reroll.

This way, a considerable portion of the luck-based game becomes rapid skill-based.

Out of the 22 Tarot cards, there are significantly 3 (Fool, Hermit, Temperance) that multiply money. When choosing among these three, there's approximately a 40% chance, and when choosing among five, roughly a 60% chance of gaining money. Opportunities like free Jokers, Planets, and Tarot cards are also quite favorable.

Once you know how to manage the cards, the difficulty becomes exponentially easier.

  1. Even with a well-built random deck based on the white stake, the usual clearance rate doesn't exceed 80% now.

Watching people doing speedruns, you realize how often they fail.

Especially with an 8-hand size, the probability of getting a double-straight or flush per discard is around 50%, and for a flush, it's around 80%.

If the deck is less refined and the run gets longer, it becomes quite random.

For such reason, I prefer reset-marathoning with <two pair builds and big money to decrease the randomness.

If you feel like it's doomed, it's better to reset the game by holding down the R key before the game fails.

  1. Planet packs are scams without vouchers. Very high opportunity cost.

If no cards are drawn, there can be a total of 9 cards that can appear.

The probability of getting the desired card is 33% in 3 choices and 55% in 5 choices. It's not very effective before deck building.

Rather than gambling without related Joker cards, it's better to reroll once and then reset the game, I think.

Edited by the author 2 months ago
United States

Money management is important to clearing random runs, and that's all a great explanation of how to do it and why its so important. But, if you really want to go fast, opening every tarot pack you meet takes up too much time. I only really consider these types of things if I'm desperate to complete because I'm finding nothing to go off of. Its only on these types of unlucky runs that I would consider playing the game hyper-efficiently like you're describing, but it is important to know these things as a fallback.

That is to say, I would consider this solid fundamental play, but you should know when this is needed and when its not. I would consider spam-opening tarot packs very desperate play.

As for holding the R key, it should not be necessary to hold the R key unless you have already had strong luck that you just want to secure a victory in the later half of a run. I would not touch the R key unless you come into ante 2 with literally nothing, or you are on the last deck or two of a series. My winrate on almost any deck when going slow is definitely above 90% for white chip, so R keying is heavily unadvisable, in general, I would even say, though I did do it in my most recent 7 deck run on the last deck, to lock in my decent rng. Considering the 10% failures, it is probably overall-time efficient slightly, so you are not completely wrong I would say on that point, but it is very easy to just re-run the entire thing again to not hit that 10%. Also for the strong decks the failure rate should be practically 0.

Edited by the author 2 months ago
South Korea

It's valid to use packs only when necessary, and reset the entire run since it is often more efficient than rerunning the deck. Yet, aiming for success rates near 90% raises concerns. My apologies to make you confuse, that 6th was not good explanation. I'll revise the entire text later.

In a 7-deck RS, an optimal success rate of a deck ranges between 75-80%, mainly due to the 20% chance of encountering an 8th extra blind. This can be achieved by strategically skipping the 1st, 2nd stages to match around 150K on the 8th blind, using tarot cards. Success rates 90%+ should be attainable only with cheat jokers and combos capable of easily surpassing 150K, potentially reaching 300K with less effort. An average speedrun on a deck typically takes 9-13 minutes, but this can be reduced to 6-10 minutes with risk management.

While the need to reset the deck isn't ideal, there's room for improvement, especially as 7+ deck RS hasn't reached its full potential. (In my thought) Ideally, a 7 decks RS should have a 45-minute limit, with the first 3 decks reset in under 18-20 minutes. Similarly, a 15 decks RS should aim for a 2-hour limit, with a success rate of less than 1% achievable with good luck and solid strategies, though this remains distant from current records.

By the way, further optimization is still possible. When making purchases, prioritize opening card packs first after briefly checking other items. Also, buying tarot packs before cards whenever possible is advantageous, as getting Hermit and Temperance is equally likely.

Additionally, decisions like building deck, joker combos or judging the most useless jokers to first discard should be made during hand play or stage results. Alternatively, you could make time to consider these decisions by selling/using cards in consumable slots.

United States

I agree with your point, in so far as the theoretical perfect speedrun goes I would bet the odds of finding such types of decks is at most 50%, maybe even 70% with absolute perfect play. But I would not be aiming for perfection until we/someone gets the time down much further. At least for myself, I am constantly realizing mistakes and improving, so I think for now we should be looking towards just getting a completion for 15 deck that has no failures in it, and fast play.

Although for 7 deck, now that the time is almost below an hour, I do believe it is approaching the realm of being unbeatable simply through skill, and so R keying seems reasonable. I was mostly responding to you because at the time of posting, your run was an hour 20, which through skill alone, should be beaten, without any r keying necessary.

I definitely didn't articulate my thoughts quite as concisely as I should have. I was trying to make the point that for an average completion, R keying doesn't actually save much time, I think at least. But in terms of trying to find absurdly fast luck, knowing that you're gambling to hit something very rare, I agree with you that R keying is the strategy you would want to employ.

So you are right, especially if we are trying to find a 1/1000 or 1/10,000 type of run.

Edited by the author 2 months ago